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This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used.
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O The crosshair now scales proportionately for all screen resolutions. O cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution O cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution * Crosshairs now have customizable size, thickness, and color: * Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”). This fixes an issue that would give an advantage to lower ping players and penalize higher ping players. * Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. * Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).